SmartFloor Game Pack “Luminous Planet in Trouble”

540,00 €

An interactive set of 16 games for learning the basics of programming and logic through active movement together with the Lumis.

Made to order · delivery ~2–3 weeks

📦 This item is not kept in stock — we order it from the manufacturer once your order comes in. Estimated delivery ~2–3 weeks. For educational institutions — invoice, SABIS and free delivery.

  • Delivery in 1–2 business days: LP Express parcel locker 3.60 €, courier 7.80 € · free from 99 €
  • 14-day right of withdrawal — Terms
  • Online banking or card · educational institutions – invoice
  • Questions? +370 630 46 728 · labas@okzaislai.lt

“Luminous Planet in Trouble” (in Lithuanian „Švytinti planeta pavojuje“) is a specialised pack of educational applications for “SmartFloor” interactive floors. This aid invites children on an absorbing adventure in space: after a mysterious invasion by the Draconids, the planet of the Lumis lies in ruins, and the players’ task is to help its inhabitants rebuild their homes by restoring the communication networks and bringing back the colourful energy. It is not only entertainment but also a first meeting with the world of programming, in which learning happens naturally – through play, jumping and taking an active part in the story.

✨ What it develops

  • Algorithmic thinking – children learn to understand and build the sequences of commands needed to restore the planet’s communication systems successfully.
  • Logical thinking and mathematics – solving the Lumis’ tasks develops the ability to analyse data, notice patterns and find logical solutions.
  • Gross motor skills – because the games are controlled by movement, children have to jump, run and dance, strengthening coordination and physical stamina.
  • Problem solving – acting out a crisis (saving the planet) teaches children to focus on a goal and look for ways out of difficult situations.
  • Orientation in space – active interaction with the image projected onto the floor helps children grasp distances and their own body position in their surroundings.

🎯 Where it is used

This educational equipment is ideal for nurseries and primary schools that want to bring STEAM methods into their teaching. It is also indispensable in special schools, child development centres and speech therapy or occupational therapy rooms, where combining movement with cognitive tasks helps achieve better therapeutic results. In sensory rooms this aid creates a dynamic, motivating environment that encourages children’s curiosity and their wish to work together.

🕹️ How it is controlled

  • Mode of interaction: This pack is controlled by movement (Movement), so no extra controllers are needed – only the child’s own physical activity.
  • Number of games: 16 unique applications covering programming and logic.
  • Flexibility: The “SmartFloor” system allows up to 4 different games at once, so the equipment is used efficiently in group sessions.
  • Language: The programme menu and all instructions are provided in Lithuanian, keeping use simple for teachers and children alike.
  • Calibration: The system features automatic calibration that takes barely ~10 seconds.

🎮 What is included

  • Number of games: The “Luminous Planet in Trouble” set of 16 interactive applications.
  • Licence: A perpetual licence is granted for the pack you buy.
  • Access: The option to manage and expand the content through the MotionCube platform (an internet connection is required).

📅 Delivery and ordering

This item is not kept in stock in Lithuania — we order it individually from the manufacturer once you place your order. Estimated delivery ~2–3 weeks. For educational institutions we issue an invoice and submit it through SABIS. Free delivery from €99. The equipment carries a 2-year warranty (1 year for the projector lamp).

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